WORLD OF WARCRAFT FOREVER · PROFESSIONS

Skinning

Higher skinning skill allows you to skin hides from higher level monsters around the world. Once your skill is above 100, you can divide your skill by 5 to determine the highest level of monster you can skin.

2,561 client recipes 15 professions Build 1.60.1.70707

THE RECIPE LIBRARY

Skinning recipes

Recipes that use, create, or are learned from Pattern: Azure Windraveled Armguards (#276965)

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Pattern: Azure Windraveled Armguards

Uncommon · Item #276965 · Item level 1

Binds when picked up

Leatherworking

Requires
Leatherworking (50)
  • Use: Learning (effect details unavailable)
  • Learn: Azure Windraveled Armguards (effect details unavailable)

Teaches you how to craft Azure Windraveled Armguards.

Some item properties are unresolved in this client snapshot.

Item data notes
  • Effect text for spell #1301458 could not be fully resolved.
  • Effect text for spell #402265 could not be fully resolved.
Find recipes that create or use this item
0 recipesClient trivial thresholds · skill gains not guaranteed

No recipes found

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WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage

All decoded crafting records and unresolved recipe mappings in supported profession skill lines.

Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.

Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.

The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.

Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.

An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.

Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.

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