Hunter: What's new or changed in Forever
Every documented World of Warcraft : Forever change for Hunter.
75 changes
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Select a spell or talent to see its changes.
Aimed Shot
An aimed shot that increases ranged damage by 70.
An aimed shot that increases ranged damage by 70.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:24). A reader spotted the 2 sec cast.
Details
Aimed Shot becomes a trainable ability instead of requiring a Marksmanship talent. Its cast falls from three seconds to two, and the preview explicitly gives it a shared six-second cooldown with Multi-Shot. You therefore choose between focused damage and the multi-target shot within that cooldown window; the captured rank-3 bonus damage is preview tuning.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:24). A reader spotted the 2 sec cast.
Multi-Shot
Fires several missiles, hitting 3 targets.
Fires several missiles, hitting 3 targets.
Classic reference tooltip, same spell rank.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Details
Multi-Shot now explicitly shares a six-second cooldown with Aimed Shot, compared with its Classic 10-second cooldown. Its preview lists a half-second cast and a different mana cost. Sharing the cooldown means the two shots are alternatives in the same window rather than separate buttons to fire back-to-back.
Classic reference tooltip, same spell rank.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Aspect of the Beast
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
Classic reference tooltip, same spell rank.
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13). A reader spotted the attack power line.
Details
Aspect of the Beast keeps its protection from tracking and now adds 50 melee attack power at the shown rank. This gives the aspect a direct melee benefit, rather than solely a tracking-avoidance role. The restriction to one active Aspect remains.
Classic reference tooltip, same spell rank.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13). A reader spotted the attack power line.
Call Owl
Summons your pet to you. The Classic ability is named Call Pet.
Summons your pet to you. The Classic ability is named Call Pet.
Source summary; not a transcribed in-game tooltip.
Summons your pet to you.
Summons your pet to you.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13).
Details
Call Pet now displays the name associated with the Hunter's pet; the captured demo used an owl and showed Call Owl. It still summons the pet to the Hunter. This is a presentation change, not evidence that every Hunter receives a new owl-specific summon.
Source summary; not a transcribed in-game tooltip.
Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13).
Eyes of the Beast
Take direct control of your pet and see through its eyes for 1 min.
Take direct control of your pet and see through its eyes for 1 min.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Take direct control of your pet and see through its eyes for 2 min.
Take direct control of your pet and see through its eyes for 2 min.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Details
The preview allows direct control of the pet for two minutes, up from one minute in the Classic comparison. Its role remains remote pet control and scouting. The longer duration gives more time to position the pet or inspect an area without recasting.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Explosive Trap
Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Classic reference tooltip, same spell rank.
Place a Fire trap that explodes when an enemy approaches, causing 103 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 103 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Preview tooltip source: Savix's Hunter, 12 Sep.
Details
Explosive Trap now uses a Fire-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving area damage a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage. Explosive Trap is visible by level 38, earlier than its Classic level-44 training point.
Classic reference tooltip, same spell rank.
Preview tooltip source: Savix's Hunter, 12 Sep.
Immolation Trap
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Classic reference tooltip, same spell rank.
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Preview tooltip source: Soda's Hunter, 13 Sep.
Details
Immolation Trap now uses a Fire-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving single-target damage over time a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.
Classic reference tooltip, same spell rank.
Preview tooltip source: Soda's Hunter, 13 Sep.
Freezing Trap
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Classic reference tooltip, same spell rank.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Preview tooltip source: Savix's Hunter, 12 Sep.
Details
Freezing Trap now uses a Frost-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving single-target crowd control a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.
Classic reference tooltip, same spell rank.
Preview tooltip source: Savix's Hunter, 12 Sep.
Frost Trap
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Classic reference tooltip, same spell rank.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Details
Frost Trap now uses a Frost-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving an area movement slow a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.
Classic reference tooltip, same spell rank.
Preview tooltip source: Xaryu's Hunter, 12 Sep.
Mongoose Bite
Counterattack the enemy for 45 damage. Can only be performed after you dodge.
Counterattack the enemy for 45 damage. Can only be performed after you dodge.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Preview tooltip source: Soda's Hunter, 13 Sep.
Details
Mongoose Bite is described as melee weapon damage plus a bonus, rather than the Classic flat damage hit. It still requires a dodge and has a five-second cooldown. Weapon contribution makes the hit's value depend on the equipped weapon as well as its rank.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Preview tooltip source: Soda's Hunter, 13 Sep.
Feign Death
Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Preview tooltip source: Savix's Hunter, 12 Sep.
Details
The demo tooltip explicitly warns that remaining in Feign Death for the full six minutes causes death, while the exported Classic description only gives a maximum duration. A wording change alone does not prove this behavior is new, and it was not demonstrated in the cited footage. The warning is preserved so players can see exactly what the preview says.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Preview tooltip source: Savix's Hunter, 12 Sep.
Mine!
New ability in Forever.
Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 4 sec.
Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 4 sec.
Preview tooltip source: Xaryu's owl, 12 Sep.
Details
Mine! is a new pet disarm shown on the demo owl. At rank 3 it costs 20 Focus, deals 20–24 damage, and disarms the target for four seconds on a one-minute cooldown. This adds a defensive control option to the pet's toolkit; availability for other pet families is not established by this owl capture.
Preview tooltip source: Xaryu's owl, 12 Sep.
Arcane Shot
An instant shot that causes 83 Arcane damage.
An instant shot that causes 83 Arcane damage.
Classic reference tooltip, same spell rank.
An instant shot that causes 94 Arcane damage.
An instant shot that causes 94 Arcane damage.
Preview tooltip source: Xaryu's Hunter, 12 Sep (rank 5 on the spellbook page at 56:24).
Details
The captured Arcane Shot tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.
Classic reference tooltip, same spell rank.
Preview tooltip source: Xaryu's Hunter, 12 Sep (rank 5 on the spellbook page at 56:24).
Hunter's Mark
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Preview tooltip source: Esfand's Hunter, 12 Sep (day 1 stream, 7:33) (Classic rank 2 was 15 mana for 20 attack power).
Details
The captured rank-2 Mark shows a different attack-power bonus; the source's prose note and exported Classic comparison disagree on the old amount, so no definitive baseline increase is claimed. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.
Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.
Preview tooltip source: Esfand's Hunter, 12 Sep (day 1 stream, 7:33) (Classic rank 2 was 15 mana for 20 attack power).
Raptor Strike
A strong attack that increases melee damage by 50.
A strong attack that increases melee damage by 50.
Classic reference tooltip, same spell rank.
A strong attack that deals melee weapon damage plus 35.
A strong attack that deals melee weapon damage plus 35.
Preview tooltip source: Savix's Hunter, 12 Sep (rank not shown on that tooltip).
Details
The captured Raptor Strike tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.
Classic reference tooltip, same spell rank.
Preview tooltip source: Savix's Hunter, 12 Sep (rank not shown on that tooltip).
Deadly Aspects
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. Available in Beast Mastery row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Endurance Training
Increases the Health of your pets by 3%.
Increases the Health of your pets by 3%.
Increases the Health and Armor of your pets by 3%.
Increases the Health and Armor of your pets by 3%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the Health and Armor of your pets by 3%. Available in Beast Mastery row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Focused Fire
Not in the Classic talent tree.
Increases all damage you and your pet deal by 1% while your pet is active.
Increases all damage you and your pet deal by 1% while your pet is active.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases all damage you and your pet deal by 1% while your pet is active. Available in Beast Mastery row 2, column 1. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Aspect of the Monkey
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. Available in Beast Mastery row 2, column 2. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Pathfinding
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%. Available in Beast Mastery row 2, column 3. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Revive Pet
Not in the Classic talent tree.
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. Available in Beast Mastery row 2, column 4. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Bestial Swiftness
Increases the outdoor movement speed of your pets by 30%.
Increases the outdoor movement speed of your pets by 30%.
Increases the movement speed of your pets by 30%.
Increases the movement speed of your pets by 30%.
Client 1.60.1.70707. Subject to change.
Details
Increases the movement speed of your pets by 30%. Available in Beast Mastery row 3, column 2. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Unleashed Fury
Increases the damage done by your pets by 4%.
Increases the damage done by your pets by 4%.
Increases the damage done by your pets and hawks by 3%.
Increases the damage done by your pets and hawks by 3%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the damage done by your pets and hawks by 3%. Available in Beast Mastery row 3, column 3. 5 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Mend Pet
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. Available in Beast Mastery row 4, column 1. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Ferocity
Increases the critical strike chance of your pets by 3%.
Increases the critical strike chance of your pets by 3%.
Increases the critical strike chance of your pets and hawks by 2%.
Increases the critical strike chance of your pets and hawks by 2%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the critical strike chance of your pets and hawks by 2%. Available in Beast Mastery row 4, column 3. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Summon Hawk
Not in the Classic talent tree.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Details
Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Beast Mastery row 4, column 4. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Spirit Bond
Not in the Classic talent tree.
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. Available in Beast Mastery row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Intimidation
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Client 1.60.1.70707. Subject to change.
Details
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Available in Beast Mastery row 5, column 2. 1 talent rank. Requires 20 points in earlier rows. Requires one of: 1/1 in Bestial Swiftness or 1/1 in Bestial Wrath. Source: client 1.60.1.70707.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Client 1.60.1.70707. Subject to change.
Bestial Discipline
Increases the Focus regeneration of your pets by 10%.
Increases the Focus regeneration of your pets by 10%.
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. Available in Beast Mastery row 5, column 4. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Frenzy
Not in the Classic talent tree.
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Available in Beast Mastery row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Requires 5/5 in Ferocity. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Bestial Wrath
Not in the Classic talent tree.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Client 1.60.1.70707. Subject to change.
Details
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Available in Beast Mastery row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Intimidation. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Eyes of the Beast
Increases the duration of your Eyes of the Beast by 60 sec.
Increases the duration of your Eyes of the Beast by 60 sec.
Details
This Classic talent is absent from the Beast Mastery talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Thick Hide
Increases the Armor rating of your pets by 30%.
Increases the Armor rating of your pets by 30%.
Details
This Classic talent is absent from the Beast Mastery talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Hawk Eye
Increases the range of your ranged weapons by 2 yards.
Increases the range of your ranged weapons by 2 yards.
Increases the range of your ranged weapons by 2 yards.
Increases the range of your ranged weapons by 2 yards.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the range of your ranged weapons by 2 yards. Available in Marksmanship row 1, column 1. 3 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Concussive Shot
Not in the Classic talent tree.
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec. Available in Marksmanship row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Lethal Attacks
Increases your critical strike chance with ranged weapons by 1%.
Increases your critical strike chance with ranged weapons by 1%.
Increases your critical strike chance with all attacks by 1%.
Increases your critical strike chance with all attacks by 1%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your critical strike chance with all attacks by 1%. Available in Marksmanship row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Stings
Increases the damage done by your Serpent Sting by 2%.
Increases the damage done by your Serpent Sting by 2%.
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. Available in Marksmanship row 2, column 1. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Efficiency
Reduces the Mana cost of your Shots [S03 - Tuning and Overrides Passive - Hunter: Strikes] and Stings by 2%.
Reduces the Mana cost of your Shots [S03 - Tuning and Overrides Passive - Hunter: Strikes] and Stings by 2%.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. Available in Marksmanship row 2, column 2. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Careful Aim
Not in the Classic talent tree.
Increases your Attack Power by 20% of your Intellect.
Increases your Attack Power by 20% of your Intellect.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your Attack Power by 20% of your Intellect. Available in Marksmanship row 2, column 3. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Rapid Killing
Not in the Classic talent tree.
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%. Available in Marksmanship row 3, column 1. 2 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Arcane Shot
Reduces the cooldown of your Arcane Shot by 0.2 sec.
Reduces the cooldown of your Arcane Shot by 0.2 sec.
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Available in Marksmanship row 3, column 2. 5 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Lone Wolf
Not in the Classic talent tree.
You deal 20% increased damage with all attacks while you do not have an active pet.
You deal 20% increased damage with all attacks while you do not have an active pet.
Client 1.60.1.70707. Subject to change.
Details
You deal 20% increased damage with all attacks while you do not have an active pet. Available in Marksmanship row 3, column 4. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Trueshot Aura
Increases the [S03 - Tuning and Overrides Passive - Hunter: ranged]attack power of party members within 45 yards by 50 [S03 - Tuning and Overrides Passive - Hunter: and the Hunter's ranged attack power by an additional 100]. Lasts 30 min.
Increases the [S03 - Tuning and Overrides Passive - Hunter: ranged]attack power of party members within 45 yards by 50 [S03 - Tuning and Overrides Passive - Hunter: and the Hunter's ranged attack power by an additional 100]. Lasts 30 min.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Client 1.60.1.70707. Subject to change.
Details
Increases the Ranged Attack Power of party or raid members within 45 yds by 15. Available in Marksmanship row 4, column 2. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Client 1.60.1.70707. Subject to change.
Mortal Shots
Increases your ranged weapon [S03 - Tuning and Overrides Passive - Hunter: and melee ability]critical strike damage bonus by 6%.
Increases your ranged weapon [S03 - Tuning and Overrides Passive - Hunter: and melee ability]critical strike damage bonus by 6%.
Increases the critical strike damage bonus on all ranged abilities by 6%.
Increases the critical strike damage bonus on all ranged abilities by 6%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%. Available in Marksmanship row 4, column 3. 5 talent ranks. Requires 15 points in earlier rows. Requires 5/5 in Careful Aim. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Rapid Recuperation
Not in the Classic talent tree.
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed. Available in Marksmanship row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Requires 2/2 in Rapid Killing. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Barrage
Increases the damage done by your Multi-Shot and Volley spells by 5%.
Increases the damage done by your Multi-Shot and Volley spells by 5%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%. Available in Marksmanship row 5, column 3. 3 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Scatter Shot
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Client 1.60.1.70707. Subject to change.
Details
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Available in Marksmanship row 5, column 4. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Client 1.60.1.70707. Subject to change.
Ranged Weapon Specialization
Not in the Classic talent tree.
Increases the damage you deal with ranged weapons by 1%.
Increases the damage you deal with ranged weapons by 1%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the damage you deal with ranged weapons by 1%. Available in Marksmanship row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Sniper Shot
An aimed shot that increases ranged damage by 70.
An aimed shot that increases ranged damage by 70.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Details
Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Marksmanship row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Trueshot Aura. Source: client 1.60.1.70707.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Improved Hunter's Mark
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Details
This Classic talent is absent from the Marksmanship talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Improved Scorpid Sting
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Details
This Classic talent is absent from the Marksmanship talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Improved Tracking
Not in the Classic talent tree.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. Available in Survival row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Deflection
Increases your Parry chance by 1%.
Increases your Parry chance by 1%.
Increases your Parry chance by 1%.
Increases your Parry chance by 1%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your Parry chance by 1%. Available in Survival row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Entrapment
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. Available in Survival row 2, column 1. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Savage Strikes
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Increases the critical strike chance of all your melee abilities by 2%.
Increases the critical strike chance of all your melee abilities by 2%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the critical strike chance of all your melee abilities by 2%. Available in Survival row 2, column 2. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Survivalist
Increases total health by 2%.
Increases total health by 2%.
Increases your total Health by 2%.
Increases your total Health by 2%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your total Health by 2%. Available in Survival row 2, column 3. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Improved Wing Clip
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec. Available in Survival row 2, column 4. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Clever Traps
Not in the Classic talent tree.
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%. Available in Survival row 3, column 1. 2 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Surefooted
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. Available in Survival row 3, column 2. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Deterrence
Not in the Classic talent tree.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Client 1.60.1.70707. Subject to change.
Details
When activated, increases your Dodge and Parry chance by 25% for 10 sec. Available in Survival row 3, column 3. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Survival Tactics
Not in the Classic talent tree.
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%. Available in Survival row 4, column 1. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Predator's Edge
Not in the Classic talent tree.
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%. Available in Survival row 4, column 2. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Counterattack
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
Rank 1 tooltip is not yet available for client 1.60.1.70707.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Details
Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Survival row 4, column 3. 1 talent rank. Requires 15 points in earlier rows. Requires 1/1 in Deterrence. Source: client 1.60.1.70707.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
The client tooltip contains expressions that have not been resolved; no values are estimated.
Resourcefulness
Not in the Classic talent tree.
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. Available in Survival row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Expose Prey
Not in the Classic talent tree.
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec. Available in Survival row 5, column 2. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Survivalist's Discipline
Not in the Classic talent tree.
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%. Available in Survival row 5, column 3. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Strider Kick
Not in the Classic talent tree.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Client 1.60.1.70707. Subject to change.
Details
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. Available in Survival row 5, column 4. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Lightning Reflexes
Increases your Agility by 3%.
Increases your Agility by 3%.
Increases your Agility by 2%.
Increases your Agility by 2%.
Client 1.60.1.70707. Subject to change.
Details
Rank 1: Increases your Agility by 2%. Available in Survival row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Lacerating Strikes
Not in the Classic talent tree.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Client 1.60.1.70707. Subject to change.
Details
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec Available in Survival row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 2/2 in Expose Prey. Source: client 1.60.1.70707.
Client 1.60.1.70707. Subject to change.
Monster Slaying
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Humanoid Slaying
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Trap Mastery
Decreases the chance enemies will resist trap effects by 10%.
Decreases the chance enemies will resist trap effects by 10%.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Improved Feign Death
Reduces the chance your Feign Death ability will be resisted by 4%.
Reduces the chance your Feign Death ability will be resisted by 4%.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Killer Instinct
Increases your critical strike chance with all attacks by 3%.
Increases your critical strike chance with all attacks by 3%.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
Wyvern Sting
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Details
This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.
One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.
Sources & data notes
Talent descriptions updated from client 1.60.1.70707 · 2026-10-31. Forever talent ranks identify their client source under Details; unresolved rank descriptions remain unconfirmed. Baseline ability comparisons and labeled ability metadata still use the BlizzCon preview. This overview covers documented class changes.
Preview ability and talent data adapted from Talents Forever by Chris Baldwin, under CC BY 4.0. Talent descriptions are updated where verified against the current client. Comparisons and explanations are edited for this overview; unconfirmed ranks are not extrapolated. Preview costs, cast times and other ability details may differ in the current build. Client source details · Preview dataset. World of Warcraft names, tooltips and artwork belong to Blizzard Entertainment.
Hover a list icon to preview its tooltip. Select a change to compare its Classic and Forever descriptions, then choose a numbered rank with mouse, touch or keyboard. Classic and Forever ranks are independent. Costs, cast times and source notes are under Details. Press Escape to close a list preview.