WoW Forever class overview

Hunter

DPS
By Slowed
Updated
26 min read
Classic to Forever

Hunter: What's new or changed in Forever

Every documented World of Warcraft : Forever change for Hunter.

Everything

75 changes

Aimed Shot

Ability · Baseline Baseline

Classic Aimed Shot

An aimed shot that increases ranged damage by 70.

Forever Aimed Shot

An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.

Details

Aimed Shot becomes a trainable ability instead of requiring a Marksmanship talent. Its cast falls from three seconds to two, and the preview explicitly gives it a shared six-second cooldown with Multi-Shot. You therefore choose between focused damage and the multi-target shot within that cooldown window; the captured rank-3 bonus damage is preview tuning.

Classic
75 Mana
8 - 35 yd range
3 sec cast
6 sec cooldown
Requires Hunter
Requires Ranged Weapon

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever Rank 3
160 Mana
8-35 yd range
2 sec cast
6 sec cooldown

Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:24). A reader spotted the 2 sec cast.

Multi-Shot

Ability · Baseline Changed

Classic Multi-Shot

Fires several missiles, hitting 3 targets.

Forever Multi-Shot

Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

Details

Multi-Shot now explicitly shares a six-second cooldown with Aimed Shot, compared with its Classic 10-second cooldown. Its preview lists a half-second cast and a different mana cost. Sharing the cooldown means the two shots are alternatives in the same window rather than separate buttons to fire back-to-back.

Classic Rank 1
100 Mana
8 - 35 yd range
Instant
10 sec cooldown
Requires Ranged Weapon

Classic reference tooltip, same spell rank.

Forever Rank 1
145 Mana
8-35 yd range
0.5 sec cast
6 sec cooldown

Preview tooltip source: Xaryu's Hunter, 12 Sep.

Aspect of the Beast

Ability · Baseline Changed

Classic Aspect of the Beast

The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

Forever Aspect of the Beast

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

Details

Aspect of the Beast keeps its protection from tracking and now adds 50 melee attack power at the shown rank. This gives the aspect a direct melee benefit, rather than solely a tracking-avoidance role. The restriction to one active Aspect remains.

Classic Rank 1

Classic reference tooltip, same spell rank.

Forever Rank 1
50 Mana
Instant

Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13). A reader spotted the attack power line.

Call Owl

Ability · Baseline Renamed

Classic Call Pet

Summons your pet to you. The Classic ability is named Call Pet.

Forever Call Owl

Summons your pet to you.

Details

Call Pet now displays the name associated with the Hunter's pet; the captured demo used an owl and showed Call Owl. It still summons the pet to the Hunter. This is a presentation change, not evidence that every Hunter receives a new owl-specific summon.

Classic

Source summary; not a transcribed in-game tooltip.

Forever
Instant

Preview tooltip source: Xaryu's Hunter, 12 Sep (YouTube 'Xaryu Checks Out EVERY WoW Forever Class' at 56:13).

Eyes of the Beast

Ability · Baseline Changed

Classic Eyes of the Beast

Take direct control of your pet and see through its eyes for 1 min.

Forever Eyes of the Beast

Take direct control of your pet and see through its eyes for 2 min.

Details

The preview allows direct control of the pet for two minutes, up from one minute in the Classic comparison. Its role remains remote pet control and scouting. The longer duration gives more time to position the pet or inspect an area without recasting.

Classic

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever
20 Mana
Unlimited range
2 sec cast

Preview tooltip source: Xaryu's Hunter, 12 Sep.

Explosive Trap

Ability · Baseline Changed

Classic Explosive Trap

Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever Explosive Trap

Place a Fire trap that explodes when an enemy approaches, causing 103 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Details

Explosive Trap now uses a Fire-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving area damage a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage. Explosive Trap is visible by level 38, earlier than its Classic level-44 training point.

Classic Rank 1
Instant
15 sec cooldown
275 Mana

Classic reference tooltip, same spell rank.

Forever Rank 1
275 Mana
Instant
30 sec cooldown

Preview tooltip source: Savix's Hunter, 12 Sep.

Immolation Trap

Ability · Baseline Changed

Classic Immolation Trap

Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever Immolation Trap

Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Details

Immolation Trap now uses a Fire-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving single-target damage over time a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.

Classic Rank 3
135 Mana
Instant
15 sec cooldown

Classic reference tooltip, same spell rank.

Forever Rank 3
135 Mana
Instant
30 sec cooldown

Preview tooltip source: Soda's Hunter, 13 Sep.

Freezing Trap

Ability · Baseline Changed

Classic Freezing Trap

Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever Freezing Trap

Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Details

Freezing Trap now uses a Frost-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving single-target crowd control a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.

Classic Rank 1
50 Mana
Instant
15 sec cooldown

Classic reference tooltip, same spell rank.

Forever Rank 1
50 Mana
Instant
30 sec cooldown

Preview tooltip source: Savix's Hunter, 12 Sep.

Frost Trap

Ability · Baseline Changed

Classic Frost Trap

Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever Frost Trap

Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Details

Frost Trap now uses a Frost-trap limit instead of the Classic limit of one trap of any kind, while its cooldown rises from 15 to 30 seconds. This suggests a Fire trap and a Frost trap can coexist, giving an area movement slow a separate slot from the other family. The preview omits the out-of-combat-only sentence, but placement during combat and cross-family coexistence had not been demonstrated in the cited footage.

Classic
60 Mana
Instant
15 sec cooldown

Classic reference tooltip, same spell rank.

Forever
60 Mana
Instant
30 sec cooldown

Preview tooltip source: Xaryu's Hunter, 12 Sep.

Mongoose Bite

Ability · Baseline Changed

Classic Mongoose Bite

Counterattack the enemy for 45 damage. Can only be performed after you dodge.

Forever Mongoose Bite

Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

Details

Mongoose Bite is described as melee weapon damage plus a bonus, rather than the Classic flat damage hit. It still requires a dodge and has a five-second cooldown. Weapon contribution makes the hit's value depend on the equipped weapon as well as its rank.

Classic Rank 2

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 2
40 Mana
Melee Range
Instant
5 sec cooldown

Preview tooltip source: Soda's Hunter, 13 Sep.

Feign Death

Ability · Baseline Unconfirmed

Classic Feign Death

Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

Forever Feign Death

Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

Details

The demo tooltip explicitly warns that remaining in Feign Death for the full six minutes causes death, while the exported Classic description only gives a maximum duration. A wording change alone does not prove this behavior is new, and it was not demonstrated in the cited footage. The warning is preserved so players can see exactly what the preview says.

Classic

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever
80 Mana
Instant
30 sec cooldown

Preview tooltip source: Savix's Hunter, 12 Sep.

Mine!

Ability · Baseline New

Classic

New ability in Forever.

Forever Mine!

Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 4 sec.

Details

Mine! is a new pet disarm shown on the demo owl. At rank 3 it costs 20 Focus, deals 20–24 damage, and disarms the target for four seconds on a one-minute cooldown. This adds a defensive control option to the pet's toolkit; availability for other pet families is not established by this owl capture.

Forever Rank 3
20 Focus
Melee Range
Instant
1 min cooldown

Preview tooltip source: Xaryu's owl, 12 Sep.

Arcane Shot

Ability · Baseline Unconfirmed

Classic Arcane Shot

An instant shot that causes 83 Arcane damage.

Forever Arcane Shot

An instant shot that causes 94 Arcane damage.

Details

The captured Arcane Shot tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 5
105 Mana
8 - 35 yd range
6 sec cooldown
Requires Ranged Weapon

Classic reference tooltip, same spell rank.

Forever Rank 5
105 Mana
8-35 yd range
Instant
6 sec cooldown

Preview tooltip source: Xaryu's Hunter, 12 Sep (rank 5 on the spellbook page at 56:24).

Hunter's Mark

Ability · Baseline Unconfirmed

Classic Hunter's Mark

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Forever Hunter's Mark

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Details

The captured rank-2 Mark shows a different attack-power bonus; the source's prose note and exported Classic comparison disagree on the old amount, so no definitive baseline increase is claimed. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 2

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 2
30 Mana
100 yd range
Instant

Preview tooltip source: Esfand's Hunter, 12 Sep (day 1 stream, 7:33) (Classic rank 2 was 15 mana for 20 attack power).

Raptor Strike

Ability · Baseline Unconfirmed

Classic Raptor Strike

A strong attack that increases melee damage by 50.

Forever Raptor Strike

A strong attack that deals melee weapon damage plus 35.

Details

The captured Raptor Strike tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 5
55 Mana
Melee Range
Next Melee
6 sec cooldown
Requires Melee Weapon

Classic reference tooltip, same spell rank.

Forever Rank 5
55 Mana
Next melee
6 sec cooldown

Preview tooltip source: Savix's Hunter, 12 Sep (rank not shown on that tooltip).

Deadly Aspects

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Improved Aspect of the Hawk

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Forever Deadly Aspects

While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

Details

Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. Available in Beast Mastery row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Beast Mastery | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Endurance Training

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Endurance Training

Increases the Health of your pets by 3%.

Forever Endurance Training

Increases the Health and Armor of your pets by 3%.

Details

Rank 1: Increases the Health and Armor of your pets by 3%. Available in Beast Mastery row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Beast Mastery | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Focused Fire

Talent · Beast Mastery New

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Focused Fire

Increases all damage you and your pet deal by 1% while your pet is active.

Details

Rank 1: Increases all damage you and your pet deal by 1% while your pet is active. Available in Beast Mastery row 2, column 1. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Beast Mastery | row 2 | column 1
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Aspect of the Monkey

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Improved Aspect of the Monkey

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Forever Improved Aspect of the Monkey

Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Details

Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. Available in Beast Mastery row 2, column 2. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 3
Passive
Beast Mastery | row 2 | column 2
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Pathfinding

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Pathfinding

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Forever Pathfinding

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Details

Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%. Available in Beast Mastery row 2, column 3. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Hunter
Forever Rank 1 of 2
Passive
Beast Mastery | row 2 | column 3
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Revive Pet

Talent · Beast Mastery Current

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Improved Revive Pet

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Details

Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. Available in Beast Mastery row 2, column 4. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Beast Mastery | row 2 | column 4
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Bestial Swiftness

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Bestial Swiftness

Increases the outdoor movement speed of your pets by 30%.

Forever Bestial Swiftness

Increases the movement speed of your pets by 30%.

Details

Increases the movement speed of your pets by 30%. Available in Beast Mastery row 3, column 2. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic
Requires Hunter
Forever
Passive
Beast Mastery | row 3 | column 2
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Unleashed Fury

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Unleashed Fury

Increases the damage done by your pets by 4%.

Forever Unleashed Fury

Increases the damage done by your pets and hawks by 3%.

Details

Rank 1: Increases the damage done by your pets and hawks by 3%. Available in Beast Mastery row 3, column 3. 5 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Beast Mastery | row 3 | column 3
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Mend Pet

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Improved Mend Pet

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Forever Improved Mend Pet

Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

Details

Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. Available in Beast Mastery row 4, column 1. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Hunter
Forever Rank 1 of 2
Passive
Beast Mastery | row 4 | column 1
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Ferocity

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Ferocity

Increases the critical strike chance of your pets by 3%.

Forever Ferocity

Increases the critical strike chance of your pets and hawks by 2%.

Details

Rank 1: Increases the critical strike chance of your pets and hawks by 2%. Available in Beast Mastery row 4, column 3. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Beast Mastery | row 4 | column 3
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Summon Hawk

Talent · Beast Mastery New

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Summon Hawk

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Beast Mastery row 4, column 4. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever
Beast Mastery | row 4 | column 4
Requires 15 points in earlier rows

The client tooltip contains expressions that have not been resolved; no values are estimated.

Spirit Bond

Talent · Beast Mastery Current

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Spirit Bond

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Details

Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. Available in Beast Mastery row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Beast Mastery | row 5 | column 1
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Intimidation

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Intimidation

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Forever Intimidation

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Details

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Available in Beast Mastery row 5, column 2. 1 talent rank. Requires 20 points in earlier rows. Requires one of: 1/1 in Bestial Swiftness or 1/1 in Bestial Wrath. Source: client 1.60.1.70707.

Classic
8% of base mana
100 yd range
Instant
1 min cooldown
Requires Hunter

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Beast Mastery | row 5 | column 2
Requires 20 points in earlier rows
Requires one of: 1/1 in Bestial Swiftness or 1/1 in Bestial Wrath

Client 1.60.1.70707. Subject to change.

Bestial Discipline

Talent · Beast Mastery Changed

See it in the Beast Mastery tree
Classic Bestial Discipline

Increases the Focus regeneration of your pets by 10%.

Forever Bestial Discipline

Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Details

Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. Available in Beast Mastery row 5, column 4. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Hunter
Forever Rank 1 of 2
Passive
Beast Mastery | row 5 | column 4
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Frenzy

Talent · Beast Mastery Current

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Frenzy

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Details

Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Available in Beast Mastery row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Requires 5/5 in Ferocity. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Beast Mastery | row 6 | column 3
Requires 25 points in earlier rows
Requires 5/5 in Ferocity

Client 1.60.1.70707. Subject to change.

Bestial Wrath

Talent · Beast Mastery Current

See it in the Beast Mastery tree
Classic

Not in the Classic talent tree.

Forever Bestial Wrath

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Details

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Available in Beast Mastery row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Intimidation. Source: client 1.60.1.70707.

Forever
Beast Mastery | row 7 | column 2
Requires 30 points in earlier rows
Requires 1/1 in Intimidation

Client 1.60.1.70707. Subject to change.

Improved Eyes of the Beast

Talent · Beast Mastery Removed

Classic Improved Eyes of the Beast

Increases the duration of your Eyes of the Beast by 60 sec.

Details

This Classic talent is absent from the Beast Mastery talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 2 of 2
Requires Hunter

Thick Hide

Talent · Beast Mastery Removed

Classic Thick Hide

Increases the Armor rating of your pets by 30%.

Details

This Classic talent is absent from the Beast Mastery talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Hunter

Hawk Eye

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Hawk Eye

Increases the range of your ranged weapons by 2 yards.

Forever Hawk Eye

Increases the range of your ranged weapons by 2 yards.

Details

Rank 1: Increases the range of your ranged weapons by 2 yards. Available in Marksmanship row 1, column 1. 3 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Hunter
Forever Rank 1 of 3
Passive
Marksmanship | row 1 | column 1

Client 1.60.1.70707. Subject to change.

Improved Concussive Shot

Talent · Marksmanship Current

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Improved Concussive Shot

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Details

Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec. Available in Marksmanship row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Marksmanship | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Lethal Attacks

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Lethal Shots

Increases your critical strike chance with ranged weapons by 1%.

Forever Lethal Attacks

Increases your critical strike chance with all attacks by 1%.

Details

Rank 1: Increases your critical strike chance with all attacks by 1%. Available in Marksmanship row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Marksmanship | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Improved Stings

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Improved Serpent Sting

Increases the damage done by your Serpent Sting by 2%.

Forever Improved Stings

Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Details

Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. Available in Marksmanship row 2, column 1. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 3
Passive
Marksmanship | row 2 | column 1
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Efficiency

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Efficiency

Reduces the Mana cost of your Shots [S03 - Tuning and Overrides Passive - Hunter: Strikes] and Stings by 2%.

Forever Efficiency

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Details

Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. Available in Marksmanship row 2, column 2. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Marksmanship | row 2 | column 2
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Careful Aim

Talent · Marksmanship New

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Careful Aim

Increases your Attack Power by 20% of your Intellect.

Details

Rank 1: Increases your Attack Power by 20% of your Intellect. Available in Marksmanship row 2, column 3. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Marksmanship | row 2 | column 3
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Rapid Killing

Talent · Marksmanship New

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Rapid Killing

Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

Details

Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%. Available in Marksmanship row 3, column 1. 2 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Marksmanship | row 3 | column 1
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Arcane Shot

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Improved Arcane Shot

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Forever Improved Arcane Shot

Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Details

Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Available in Marksmanship row 3, column 2. 5 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Marksmanship | row 3 | column 2
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Lone Wolf

Talent · Marksmanship New

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Lone Wolf

You deal 20% increased damage with all attacks while you do not have an active pet.

Details

You deal 20% increased damage with all attacks while you do not have an active pet. Available in Marksmanship row 3, column 4. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Forever
Passive
Marksmanship | row 3 | column 4
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Trueshot Aura

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Trueshot Aura

Increases the [S03 - Tuning and Overrides Passive - Hunter: ranged]attack power of party members within 45 yards by 50 [S03 - Tuning and Overrides Passive - Hunter: and the Hunter's ranged attack power by an additional 100]. Lasts 30 min.

Forever Trueshot Aura

Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

Details

Increases the Ranged Attack Power of party or raid members within 45 yds by 15. Available in Marksmanship row 4, column 2. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic
325 Mana
Instant
Requires Hunter

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Marksmanship | row 4 | column 2
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Mortal Shots

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Mortal Shots

Increases your ranged weapon [S03 - Tuning and Overrides Passive - Hunter: and melee ability]critical strike damage bonus by 6%.

Forever Mortal Shots

Increases the critical strike damage bonus on all ranged abilities by 6%.

Details

Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%. Available in Marksmanship row 4, column 3. 5 talent ranks. Requires 15 points in earlier rows. Requires 5/5 in Careful Aim. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Marksmanship | row 4 | column 3
Requires 15 points in earlier rows
Requires 5/5 in Careful Aim

Client 1.60.1.70707. Subject to change.

Rapid Recuperation

Talent · Marksmanship New

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Rapid Recuperation

Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.

Details

Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed. Available in Marksmanship row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Requires 2/2 in Rapid Killing. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Marksmanship | row 5 | column 1
Requires 20 points in earlier rows
Requires 2/2 in Rapid Killing

Client 1.60.1.70707. Subject to change.

Barrage

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Barrage

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Forever Barrage

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

Details

Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%. Available in Marksmanship row 5, column 3. 3 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Hunter
Forever Rank 1 of 3
Passive
Marksmanship | row 5 | column 3
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Scatter Shot

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Scatter Shot

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Forever Scatter Shot

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Details

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Available in Marksmanship row 5, column 4. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic
8% of base mana
15 yd range
30 sec cooldown
Requires Hunter
Requires Ranged Weapon

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Marksmanship | row 5 | column 4
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Ranged Weapon Specialization

Talent · Marksmanship Current

See it in the Marksmanship tree
Classic

Not in the Classic talent tree.

Forever Ranged Weapon Specialization

Increases the damage you deal with ranged weapons by 1%.

Details

Rank 1: Increases the damage you deal with ranged weapons by 1%. Available in Marksmanship row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Marksmanship | row 6 | column 3
Requires 25 points in earlier rows

Client 1.60.1.70707. Subject to change.

Sniper Shot

Talent · Marksmanship Changed

See it in the Marksmanship tree
Classic Aimed Shot

An aimed shot that increases ranged damage by 70.

Forever Sniper Shot

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Marksmanship row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Trueshot Aura. Source: client 1.60.1.70707.

Classic
75 Mana
8 - 35 yd range
3 sec cast
6 sec cooldown
Requires Hunter
Requires Ranged Weapon

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Marksmanship | row 7 | column 2
Requires 30 points in earlier rows
Requires 1/1 in Trueshot Aura

The client tooltip contains expressions that have not been resolved; no values are estimated.

Improved Hunter's Mark

Talent · Marksmanship Removed

Classic Improved Hunter's Mark

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Details

This Classic talent is absent from the Marksmanship talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Hunter

Improved Scorpid Sting

Talent · Marksmanship Removed

Classic Improved Scorpid Sting

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Details

This Classic talent is absent from the Marksmanship talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Hunter

Improved Tracking

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Improved Tracking

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Details

Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. Available in Survival row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Survival | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Deflection

Talent · Survival Changed

See it in the Survival tree
Classic Deflection

Increases your Parry chance by 1%.

Forever Deflection

Increases your Parry chance by 1%.

Details

Rank 1: Increases your Parry chance by 1%. Available in Survival row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Survival | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Entrapment

Talent · Survival Changed

See it in the Survival tree
Classic Entrapment

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Forever Entrapment

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

Details

Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. Available in Survival row 2, column 1. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
(Proc chance: 5%)
Forever Rank 1 of 5
Passive
Survival | row 2 | column 1
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Savage Strikes

Talent · Survival Changed

See it in the Survival tree
Classic Savage Strikes

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Forever Savage Strikes

Increases the critical strike chance of all your melee abilities by 2%.

Details

Rank 1: Increases the critical strike chance of all your melee abilities by 2%. Available in Survival row 2, column 2. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Hunter
Forever Rank 1 of 2
Passive
Survival | row 2 | column 2
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Survivalist

Talent · Survival Changed

See it in the Survival tree
Classic Survivalist

Increases total health by 2%.

Forever Survivalist

Increases your total Health by 2%.

Details

Rank 1: Increases your total Health by 2%. Available in Survival row 2, column 3. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Survival | row 2 | column 3
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Wing Clip

Talent · Survival Changed

See it in the Survival tree
Classic Improved Wing Clip

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Forever Improved Wing Clip

Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

Details

Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec. Available in Survival row 2, column 4. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
(Proc chance: 4%)
Forever Rank 1 of 3
Passive
Survival | row 2 | column 4
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Clever Traps

Talent · Survival Current

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Clever Traps

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Details

Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%. Available in Survival row 3, column 1. 2 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Survival | row 3 | column 1
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Surefooted

Talent · Survival Changed

See it in the Survival tree
Classic Surefooted

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Forever Surefooted

Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Details

Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. Available in Survival row 3, column 2. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Hunter
Forever Rank 1 of 3
Passive
Survival | row 3 | column 2
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Deterrence

Talent · Survival Current

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Deterrence

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Details

When activated, increases your Dodge and Parry chance by 25% for 10 sec. Available in Survival row 3, column 3. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Forever
Survival | row 3 | column 3
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Survival Tactics

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Survival Tactics

Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Details

Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%. Available in Survival row 4, column 1. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Survival | row 4 | column 1
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Predator's Edge

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Predator's Edge

Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

Details

Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%. Available in Survival row 4, column 2. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Survival | row 4 | column 2
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Counterattack

Talent · Survival Changed

See it in the Survival tree
Classic Counterattack

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Forever Counterattack

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Survival row 4, column 3. 1 talent rank. Requires 15 points in earlier rows. Requires 1/1 in Deterrence. Source: client 1.60.1.70707.

Classic
45 Mana
Melee Range
Instant
5 sec cooldown
Requires Hunter

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Survival | row 4 | column 3
Requires 15 points in earlier rows
Requires 1/1 in Deterrence

The client tooltip contains expressions that have not been resolved; no values are estimated.

Resourcefulness

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Resourcefulness

Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

Details

Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. Available in Survival row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Survival | row 5 | column 1
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Expose Prey

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Expose Prey

Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

Details

Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec. Available in Survival row 5, column 2. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Survival | row 5 | column 2
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Survivalist's Discipline

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Survivalist's Discipline

Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Details

Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%. Available in Survival row 5, column 3. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Survival | row 5 | column 3
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Strider Kick

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Strider Kick

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Details

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. Available in Survival row 5, column 4. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever
Survival | row 5 | column 4
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Lightning Reflexes

Talent · Survival Changed

See it in the Survival tree
Classic Lightning Reflexes

Increases your Agility by 3%.

Forever Lightning Reflexes

Increases your Agility by 2%.

Details

Rank 1: Increases your Agility by 2%. Available in Survival row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Hunter
Forever Rank 1 of 5
Passive
Survival | row 6 | column 3
Requires 25 points in earlier rows

Client 1.60.1.70707. Subject to change.

Lacerating Strikes

Talent · Survival New

See it in the Survival tree
Classic

Not in the Classic talent tree.

Forever Lacerating Strikes

Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

Details

Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec Available in Survival row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 2/2 in Expose Prey. Source: client 1.60.1.70707.

Forever
Passive
Survival | row 7 | column 2
Requires 30 points in earlier rows
Requires 2/2 in Expose Prey

Client 1.60.1.70707. Subject to change.

Monster Slaying

Talent · Survival Removed

Classic Monster Slaying

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Hunter

Humanoid Slaying

Talent · Survival Removed

Classic Humanoid Slaying

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Hunter

Trap Mastery

Talent · Survival Removed

Classic Trap Mastery

Decreases the chance enemies will resist trap effects by 10%.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 2 of 2
Requires Hunter

Improved Feign Death

Talent · Survival Removed

Classic Improved Feign Death

Reduces the chance your Feign Death ability will be resisted by 4%.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 2 of 2
Requires Hunter

Killer Instinct

Talent · Survival Removed

Classic Killer Instinct

Increases your critical strike chance with all attacks by 3%.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Hunter

Wyvern Sting

Talent · Survival Removed

Classic Wyvern Sting

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Details

This Classic talent is absent from the Survival talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic
115 Mana
8 - 35 yd range
Instant
2 min cooldown
Requires Hunter
Requires Ranged Weapon

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Sources & data notes

Talent descriptions updated from client 1.60.1.70707 · 2026-10-31. Forever talent ranks identify their client source under Details; unresolved rank descriptions remain unconfirmed. Baseline ability comparisons and labeled ability metadata still use the BlizzCon preview. This overview covers documented class changes.

Preview ability and talent data adapted from Talents Forever by Chris Baldwin, under CC BY 4.0. Talent descriptions are updated where verified against the current client. Comparisons and explanations are edited for this overview; unconfirmed ranks are not extrapolated. Preview costs, cast times and other ability details may differ in the current build. Client source details · Preview dataset. World of Warcraft names, tooltips and artwork belong to Blizzard Entertainment.

Hover a list icon to preview its tooltip. Select a change to compare its Classic and Forever descriptions, then choose a numbered rank with mouse, touch or keyboard. Classic and Forever ranks are independent. Costs, cast times and source notes are under Details. Press Escape to close a list preview.

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