What changed for each of the nine classes going into Forever - new baseline abilities, reworked trees and the talents worth planning around.
Omen of Clarity goes baseline for every spec, Bear Form gains Mangle and Lacerate, Cat Form gets smooth energy, and Restoration finally gets Wild Growth.
Aimed Shot goes baseline for all three trees, Marksmanship gets a petless build in Lone Wolf, and Survival is reworked into a melee spec built on traps and bleeds.
Frostfire Bolt goes baseline, Arcane Blast gives Arcane a spammable nuke with a real cost, and Fire gets a Hot Streak that shortens Pyroblast rather than making it instant.
Judgement no longer consumes your seal, Protection gains a real tanking seal, and seal twisting becomes a talent instead of a hidden technique.
Fear Ward for every Priest, Shadow Word: Death as a new execute, Penance and Prayer of Mending arriving as talents, and Gnomes able to roll Priest for the first time.
Energy ticks become smooth regeneration, combo points persist on their original target, Rogues can equip axes, and Mutilate arrives as an Assassination talent.
Totemic Projection and Call of the Elements fix totem management, Enhancement gets two-handed weapons baseline, and Restoration gains Riptide.
Curses split into Curses and Banes so you can hold both, damage-over-time effects can finally critically strike, and Destruction gains Incinerate and a damage-sharing Bane of Havoc.
Victory Rush and Tactical Mastery go baseline, Protection gains real damage talents, and Fury's Rage ceiling rises by 30. What changed for Warriors in Forever.