WORLD OF WARCRAFT FOREVER · PROFESSIONS
Poisons
Higher poison skill allows more powerful poisons to be crafted. Reagents can be purchased from poison vendors and shady dealers, then combined into deadly concoctions that rot, weaken, and wither foes.
THE RECIPE LIBRARY
Poisons recipes
| Recipe | Trivial skill | Materials | Actions |
|---|---|---|---|
Deadly PoisonPoisons Poisons |
225Client min. 1 | 1 Leaded Vial, 1 Deathweed | |
Deadly Poison IIPoisons Poisons |
265Client min. 1 | 1 Leaded Vial, 2 Deathweed | |
Instant PoisonPoisons Poisons |
175Client min. 1 | 1 Dust of Decay, 1 Empty Vial | |
Instant Poison IIPoisons Poisons |
215Client min. 1 | 3 Dust of Decay, 1 Leaded Vial | |
Instant Poison VIPoisons Poisons |
375Client min. 1 | 4 Dust of Deterioration, 1 Crystal Vial | |
Mind-numbing PoisonPoisons Poisons |
200Client min. 1 | 1 Dust of Decay, 1 Essence of Pain +1 more | |
Mind-numbing Poison IIPoisons Poisons |
265Client min. 1 | 4 Dust of Decay, 4 Essence of Pain +1 more | |
Wound Poison IIPoisons Poisons |
275Client min. 1 | 1 Essence of Pain, 1 Leaded Vial +1 more |
WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage
All decoded crafting records and unresolved recipe mappings in supported profession skill lines.
Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.
Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.
The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.
Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.
An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.
Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.