WORLD OF WARCRAFT FOREVER · PROFESSIONS

Poisons

Higher poison skill allows more powerful poisons to be crafted. Reagents can be purchased from poison vendors and shady dealers, then combined into deadly concoctions that rot, weaken, and wither foes.

2,561 client recipes 15 professions Build 1.60.1.70707

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Poisons recipes

Recipes that use, create, or are learned from Wound Poison II (#10920)

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Wound Poison II

Common · Item #10920 · Item level 40

Other

Classes
Rogue

Requires level 40

  • Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Find recipes that create or use this item
1 recipeClient trivial thresholds · skill gains not guaranteed
Recipe search results with profession, trivial skill threshold and crafting actions
RecipeTrivial skillMaterialsActions
Wound Poison IIPoisons Poisons
275Client min. 1 1 Essence of Pain, 1 Leaded Vial +1 more
WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage

All decoded crafting records and unresolved recipe mappings in supported profession skill lines.

Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.

Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.

The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.

Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.

An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.

Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.

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