WORLD OF WARCRAFT FOREVER · PROFESSIONS
Leatherworking
Higher leatherworking skill allows you to learn higher level leatherworking patterns. Leatherworking patterns can be found on trainers around the world as well as from quests and monsters.
THE RECIPE LIBRARY
Leatherworking recipes
| Recipe | Trivial skill | Materials | Actions |
|---|---|---|---|
Core Armor KitLeatherworking Armor Kits |
340Client min. 1 | 2 Rune Thread, 3 Core Leather | |
Handstitched Leather BracersLeatherworking Leather Bracers |
70Client min. 1 | 2 Light Leather, 3 Coarse Thread | |
Handstitched Leather CloakLeatherworking Cloaks |
70Client min. 1 | 2 Light Leather, 1 Coarse Thread | |
Heavy Scorpid VestLeatherworking Mail Chestguards |
280Client min. 1 | 6 Rugged Leather, 1 Rune Thread +1 more | |
Light Leather QuiverLeatherworking Quivers |
85Client min. 1 | 4 Light Leather, 2 Coarse Thread | |
Small Leather Ammo PouchLeatherworking Ammo Pouches |
85Client min. 1 | 3 Light Leather, 4 Coarse Thread | |
Turtle Scale GlovesLeatherworking SEASON OF DISCOVERY |
245Client min. 1 | 6 Thick Leather, 8 Turtle Scale +1 more |
WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage
All decoded crafting records and unresolved recipe mappings in supported profession skill lines.
Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.
Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.
The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.
Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.
An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.
Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.