WORLD OF WARCRAFT FOREVER · PROFESSIONS
Leatherworking
Higher leatherworking skill allows you to learn higher level leatherworking patterns. Leatherworking patterns can be found on trainers around the world as well as from quests and monsters.
THE RECIPE LIBRARY
Leatherworking recipes
| Recipe | Trivial skill | Materials | Actions |
|---|---|---|---|
Devilsaur GauntletsLeatherworking Leather Gauntlets |
305Client min. 1 | 30 Rugged Leather, 1 Rune Thread +1 more | |
Devilsaur LeggingsLeatherworking Leather Legguards |
330Client min. 1 | 30 Rugged Leather, 1 Rune Thread +2 more | |
Frostsaber LeggingsLeatherworking Leather Legguards |
300Client min. 1 | 6 Rugged Leather, 1 Rune Thread +1 more | |
Frostsaber TunicLeatherworking Leather Chestguards |
330Client min. 1 | 12 Rugged Leather, 2 Rune Thread +2 more | |
Ironfeather BreastplateLeatherworking Leather Chestguards |
305Client min. 1 | 1 Jade, 40 Rugged Leather +3 more | |
Ironfeather ShouldersLeatherworking Leather Pauldrons |
285Client min. 1 | 2 Jade, 24 Rugged Leather +2 more | |
Living LeggingsLeatherworking Leather Legguards |
300Client min. 1 | 16 Rugged Leather, 6 Living Essence +2 more | |
Living ShouldersLeatherworking Leather Pauldrons |
285Client min. 1 | 12 Rugged Leather, 4 Living Essence +1 more | |
Mender's Leather GlovesLeatherworking Leather Gauntlets |
215Client min. 1 | 16 Heavy Leather, 2 Cured Heavy Hide +4 more | |
Mender's Leather ShoesLeatherworking Leather Boots |
205Client min. 1 | 2 Cured Medium Hide, 8 Heavy Leather +1 more | |
Mongoose BootsLeatherworking Leather Boots |
330Client min. 1 | 6 Essence of Air, 12 Rugged Leather +3 more | |
Prowler's Leather ShoesLeatherworking Leather Boots |
205Client min. 1 | 2 Jade, 2 Cured Medium Hide +1 more | |
Skirmisher's Leather GlovesLeatherworking Leather Gauntlets |
215Client min. 1 | 2 Citrine, 16 Heavy Leather +4 more | |
Skulker's Leather ShoesLeatherworking Leather Boots |
205Client min. 1 | 2 Spider's Silk, 2 Cured Medium Hide +1 more | |
Skycaller's Leather GlovesLeatherworking Leather Gauntlets |
215Client min. 1 | 16 Heavy Leather, 2 Cured Heavy Hide +4 more | |
Skycaller's Leather ShoesLeatherworking Leather Boots |
205Client min. 1 | 2 Cured Medium Hide, 8 Heavy Leather +1 more | |
Spitfire BracersLeatherworking Mail Bracers |
330Client min. 1 | 2 Essence of Fire, 20 Silithid Chitin +1 more | |
Stalker's Leather GlovesLeatherworking Leather Gauntlets |
215Client min. 1 | 16 Heavy Leather, 2 Cured Heavy Hide +4 more | |
Stormrider's Leather HoodLeatherworking Leather Helmets |
150Client min. 1 | 8 Medium Leather, 2 Fine Thread +3 more | |
Warbear HarnessLeatherworking Leather Chestguards |
290Client min. 1 | 28 Rugged Leather, 1 Rune Thread +1 more | |
Warbear WooliesLeatherworking Leather Legguards |
300Client min. 1 | 24 Rugged Leather, 1 Rune Thread +1 more | |
Warden's Leather GlovesLeatherworking Leather Gauntlets |
215Client min. 1 | 16 Heavy Leather, 2 Cured Heavy Hide +4 more | |
Warden's Leather ShoesLeatherworking Leather Boots |
205Client min. 1 | 2 Cured Medium Hide, 8 Heavy Leather +1 more |
WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage
All decoded crafting records and unresolved recipe mappings in supported profession skill lines.
Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.
Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.
The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.
Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.
An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.
Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.