WoW Forever class overview

Warrior

Tank · DPS
By Slowed
Updated
24 min read
Classic to Forever

Warrior: What's new or changed in Forever

Every documented World of Warcraft : Forever change for Warrior.

Everything

77 changes

Victory Rush

Ability · Baseline New

Classic

New ability in Forever.

Forever Victory Rush

Instantly attack the target causing 102 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

Details

Victory Rush adds a melee strike and self-heal to the baseline Arms spellbook. After killing an enemy that is not trivial, you have 20 seconds to use it for 10% of maximum health; the preview also lists a 30-second cooldown, so it is a recovery tool with both a trigger and a cooldown. The displayed damage depends on the demo character's gear.

Forever
Melee Range
Instant
30 sec cooldown

Preview tooltip source: Soda's Warrior, 13 Sep (stream at 5:59:41, screenshot sent in by a reader). The damage number includes his gear.

Tactical Mastery

Ability · Baseline Baseline

Classic Tactical Mastery

You retain up to 5 of your rage points when you change stances.

Forever Tactical Mastery

You retain up to 10 Rage when you change Stances.

Details

Every Warrior can now retain up to 10 Rage when changing stances without spending talent points. Improved Tactical Mastery adds up to another 15 Rage, letting an invested Arms build retain 25 total. The old tooltip shown is the first Classic talent rank, rather than a baseline passive.

Classic Rank 1 of 5
Requires Warrior
Forever Passive
Passive

Preview tooltip source: Soda's Warrior Class Deep Dive video (18:29, spellbook). His Warrior had 5/5 Improved Tactical Mastery, which its own tooltip lists as 'an additional 15 Rage' on top of this.

Thunder Clap

Ability · Baseline Changed

Classic Thunder Clap

Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 22 sec and doing 55 damage to them. Will affect up to 4 targets.

Forever Thunder Clap

Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 22 sec and doing 55 damage to them. Will affect up to 4 targets.

Details

Thunder Clap can now be used in Defensive Stance as well as Battle Stance, giving tanks access without a stance change. The captured rank 4 slows enemy attacks by 20%, twice the 10% in the exported Classic comparison, and still hits at most four enemies. Both rank-4 comparison tooltips show 22 seconds; a general source note saying Classic lasted 30 seconds does not describe this rank.

Classic Rank 4
Requires Battle Stance

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 4
20 Rage
Instant
4 sec cooldown
Requires Battle Stance, Defensive Stance

Preview tooltip source: Xaryu's Warrior, 12 Sep (YouTube 'BLIZZCON DAY 1' VOD at 5:01:33, action-bar hover). A reader spotted the Defensive Stance line.

Slam

Ability · Baseline Changed

Classic Slam

Slams the opponent, causing weapon damage plus 68.

Forever Slam

Slams the opponent, causing weapon damage plus 43.

Details

Slam now has a 15-second cooldown, which makes it a timed attack rather than an unrestricted filler. Rank 3 was already visible at level 38, earlier than the Classic rank-3 training level of 46. Its preview damage bonus is also different; the shown values are from the demo, not final level-60 tuning.

Classic Rank 3
15 Rage
Melee Range
1.5 sec cast
Requires Melee Weapon

Classic reference tooltip, same spell rank.

Forever Rank 3
15 Rage
Melee Range
1.5 sec cast
15 sec cooldown

Preview tooltip source: Xaryu's Warrior, 12 Sep.

Retaliation

Ability · Baseline Changed

Classic Retaliation

Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.

Forever Retaliation

Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.

Details

Retaliation retains its Battle Stance requirement and counterattacks up to 30 incoming melee hits over 15 seconds. Its displayed cooldown falls from 30 minutes to 15 minutes, making it available more often. Footage suggesting it no longer shares Shield Wall's cooldown is useful evidence, but the full relationship with Recklessness still needs testing.

Classic
Instant
30 min cooldown
Requires Battle Stance

Classic reference tooltip, same spell rank.

Forever
Instant
15 min cooldown
Requires Battle Stance

Preview tooltip source: Savix's Warrior, 12 Sep.

Shield Wall

Ability · Baseline Changed

Classic Shield Wall

Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

Forever Shield Wall

Reduces the damage taken from all attacks by 60% for 12 sec.

Details

Shield Wall trades the Classic 75% reduction for a longer 12-second window at 60% reduction, with a cooldown reduced from 30 to 15 minutes. It is therefore a more frequent defensive with a smaller reduction per hit. Footage shows it available while Retaliation is on cooldown; this supports independent use, but the complete shared-cooldown rules remain a preview observation.

Classic
Instant
30 min cooldown
Requires Defensive Stance

Classic reference tooltip, same spell rank.

Forever
Instant
15 min cooldown
Requires Shields
Requires Defensive Stance

Preview tooltip source: Esfand's Warrior, in his 'Warriors Just Got a MASSIVE Rework' video at 11:49. Two readers pointed to it. Classic was 30 min, 75% for 10 sec.

Shield Block

Ability · Baseline Changed

Classic Shield Block

Increases chance to block by 75% for 5 sec, but will only block 1 attack.

Forever Shield Block

Increases chance to block by 75% for 7 sec, but will only block 2 attacks.

Details

The baseline block window now lasts seven seconds and allows two blocks, compared with five seconds and one block in Classic. The 75% block-chance increase, 10 Rage cost, Defensive Stance requirement and five-second cooldown remain in the captured tooltip. The extra block matters when multiple attacks land close together.

Classic

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever
10 Rage
Instant
5 sec cooldown
Requires Defensive Stance

Preview tooltip source: Tyler1's Warrior, 12 Sep (spellbook screenshot sent in by a reader). Classic was 5 sec and 1 attack.

Battle Shout

Ability · Baseline Changed

Classic Battle Shout

The warrior shouts, increasing the melee attack power of all party members within 20 yards by 94. Lasts 2 min.

Forever Battle Shout

The warrior shouts, increasing the melee attack power of all party members within 20 yards by 54. Lasts 3 min.

Details

The preview rank-4 shout lasts three minutes instead of two. Its listed attack power is also lower in this demo snapshot, but displayed numerical values should not be treated as final balance. The longer duration reduces how often the party buff needs refreshing.

Classic Rank 4

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 4
10 Rage
Instant

Preview tooltip source: Xaryu's Warrior, 12 Sep (YouTube 'BLIZZCON DAY 1' VOD at 5:01:33, action-bar hover).

Intercept

Ability · Baseline Unconfirmed

Classic Intercept

Rushes toward an enemy, inflicts 25 damage and stuns it for three seconds. This Berserker Stance attack is available from level 30.

Forever Intercept

Improved Intercept names this ability, but the level-38 spellbook capture does not show it. The Forever tooltip and training level are not verified.

Details

Intercept is referenced by Improved Intercept in the Fury tree, but it was not visible in the level-38 demo spellbook. That establishes an ability reference, not a new training level or a removal. The guide leaves its Forever cost, cooldown and learning level open until an actual tooltip or trainer entry is available.

Classic Rank 1
10 Rage
8–25 yd range
Instant
30 sec cooldown
Requires Berserker Stance

Source summary; not a transcribed in-game tooltip.

Forever

Source summary; not a transcribed in-game tooltip.

Heroic Strike

Ability · Baseline Unconfirmed

Classic Heroic Strike

A strong attack that increases melee damage by 58 and causes a high amount of threat.

Forever Heroic Strike

A strong attack that increases melee damage by 54 and causes a high amount of threat.

Details

The captured Heroic Strike tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 5
15 Rage
Melee Range
Next Melee
Requires Melee Weapon

Classic reference tooltip, same spell rank.

Forever Rank 5
15 Rage
Next melee

Preview tooltip source: Xaryu's Warrior, 13 Sep (day 2 stream, 6:31).

Rend

Ability · Baseline Unconfirmed

Classic Rend

Wounds the target causing them to bleed for 66 damage over 18 sec.

Forever Rend

Wounds the target causing them to bleed for 61 damage over 18 sec.

Details

The captured Rend tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 4

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 4
10 Rage
Melee Range
Instant
Requires Battle Stance, Defensive Stance

Preview tooltip source: Xaryu's Warrior, 13 Sep (day 2 stream, 6:31).

Demoralizing Shout

Ability · Baseline Unconfirmed

Classic Demoralizing Shout

Reduces the melee attack power of all enemies within 10 yards by 80 for 30 sec.

Forever Demoralizing Shout

Reduces the melee attack power of all enemies within 10 yards by 103 for 45 sec.

Details

The demo shows a larger attack-power reduction and a 45-second duration, but the source explicitly says these numbers include talents. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 3

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 3
10 Rage
Instant

Preview tooltip source: Xaryu's Warrior, 13 Sep (day 2 stream, 6:31). Numbers include his talents (Classic rank 3 was 80 for 30 sec).

Revenge

Ability · Baseline Unconfirmed

Classic Revenge

Instantly counterattack an enemy for 25 to 31 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Forever Revenge

Instantly counterattack an enemy for 64 to 80 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Details

The captured rank-3 Revenge hits for 64–80 rather than the Classic reference of 25–31, while retaining its block, dodge or parry trigger. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 3

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 3
5 Rage
Melee Range
Instant
5 sec cooldown
Requires Defensive Stance

Preview tooltip source: Xaryu's Warrior, 13 Sep (day 2 stream, 6:31) (Classic rank 3 was 25 to 31).

Shield Bash

Ability · Baseline Unconfirmed

Classic Shield Bash

Bashes the target with your shield for 18 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.

Forever Shield Bash

Bashes the target with your shield for 16 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.

Details

The captured Shield Bash tooltip has different numerical values from the exported Classic reference; both versions are available here for inspection. These are observed tooltip differences, not a verified untalented balance change: character level, talents, gear or demo scaling can alter the displayed result. Final base values need a controlled comparison.

Classic Rank 2

Classic reference tooltip, same spell rank. Cost, cast and cooldown details were not separately recorded for Classic.

Forever Rank 2
10 Rage
Melee Range
Instant
12 sec cooldown
Requires Battle Stance, Defensive Stance

Preview tooltip source: Xaryu's Warrior, 13 Sep (day 2 stream, 6:31).

Improved Heroic Strike

Talent · Arms Changed

See it in the Arms tree
Classic Improved Heroic Strike

Reduces the cost of your Heroic Strike ability by 1 rage point.

Forever Improved Heroic Strike

Reduces the cost of your Heroic Strike ability by 1 Rage.

Details

Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage. Available in Arms row 1, column 1. 3 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Arms | row 1 | column 1

Client 1.60.1.70707. Subject to change.

Deflection

Talent · Arms Current

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Deflection

Increases your Parry chance by 1%.

Details

Rank 1: Increases your Parry chance by 1%. Available in Arms row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Arms | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Improved Rend

Talent · Arms Changed

See it in the Arms tree
Classic Improved Rend

Increases the bleed damage done by your Rend ability by 15%.

Forever Improved Rend

Increases the Bleed damage done by your Rend ability by 12%.

Details

Rank 1: Increases the Bleed damage done by your Rend ability by 12%. Available in Arms row 1, column 3. 3 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Arms | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Improved Charge

Talent · Arms Changed

See it in the Arms tree
Classic Improved Charge

Increases the amount of rage generated by your Charge ability by 3.

Forever Improved Charge

Increases the Rage generated by your Charge ability by 3.

Details

Rank 1: Increases the Rage generated by your Charge ability by 3. Available in Arms row 2, column 1. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Arms | row 2 | column 1
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Tactical Mastery

Talent · Arms Changed

See it in the Arms tree
Classic Tactical Mastery

You retain up to 5 of your rage points when you change stances.

Forever Improved Tactical Mastery

Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

Details

Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances. Available in Arms row 2, column 2. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Arms | row 2 | column 2
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Overpower

Talent · Arms Changed

See it in the Arms tree
Classic Improved Overpower

Increases the critical strike chance of your Overpower ability by 25%.

Forever Improved Overpower

Increases the critical strike chance of your Overpower ability by 25%.

Details

Rank 1: Increases the critical strike chance of your Overpower ability by 25%. Available in Arms row 2, column 4. 2 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Arms | row 2 | column 4
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Anger Management

Talent · Arms Changed

See it in the Arms tree
Classic Anger Management

Increases the time required for your rage to decay while out of combat by 30%.

Forever Anger Management

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Details

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Available in Arms row 3, column 2. 1 talent rank. Requires 10 points in earlier rows. Requires 5/5 in Improved Tactical Mastery. Source: client 1.60.1.70707.

Classic
Requires Warrior
Forever
Passive
Arms | row 3 | column 2
Requires 10 points in earlier rows
Requires 5/5 in Improved Tactical Mastery

Client 1.60.1.70707. Subject to change.

Deep Wounds

Talent · Arms Changed

See it in the Arms tree
Classic Deep Wounds

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Forever Deep Wounds

Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Details

Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. Available in Arms row 3, column 3. 3 talent ranks. Requires 10 points in earlier rows. Requires 3/3 in Improved Rend. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Requires Melee Weapon
Forever Rank 1 of 3
Passive
Arms | row 3 | column 3
Requires 10 points in earlier rows
Requires 3/3 in Improved Rend

Client 1.60.1.70707. Subject to change.

Spearing Strike

Talent · Arms New

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Spearing Strike

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Details

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. Available in Arms row 4, column 1. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever
Arms | row 4 | column 1
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Two-Handed Weapon Specialization

Talent · Arms Changed

See it in the Arms tree
Classic Two-Handed Weapon Specialization

Increases the damage you deal with two-handed melee weapons by 1%.

Forever Two-Handed Weapon Specialization

Increases the damage you deal with two-handed melee weapons by 1%.

Details

Rank 1: Increases the damage you deal with two-handed melee weapons by 1%. Available in Arms row 4, column 2. 3 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 3
Passive
Arms | row 4 | column 2
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Impale

Talent · Arms Changed

See it in the Arms tree
Classic Impale

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Forever Impale

Increases the critical strike damage bonus of your abilities by 10%.

Details

Rank 1: Increases the critical strike damage bonus of your abilities by 10%. Available in Arms row 4, column 3. 2 talent ranks. Requires 15 points in earlier rows. Requires 3/3 in Deep Wounds. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Arms | row 4 | column 3
Requires 15 points in earlier rows
Requires 3/3 in Deep Wounds

Client 1.60.1.70707. Subject to change.

Bloodthrill

Talent · Arms New

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Bloodthrill

Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.

Details

Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower. Available in Arms row 5, column 1. 5 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Arms | row 5 | column 1
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Sweeping Strikes

Talent · Arms Current

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Sweeping Strikes

Your next 5 melee attacks strike an additional nearby opponent.

Details

Your next 5 melee attacks strike an additional nearby opponent. Available in Arms row 5, column 2. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever
Arms | row 5 | column 2
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Weaponmaster

Talent · Arms New

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Weaponmaster

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Details

Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Available in Arms row 5, column 3. 5 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Arms | row 5 | column 3
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Slam

Talent · Arms Changed

See it in the Arms tree
Classic Improved Slam

Decreases the casting time of your Slam ability by 0.1 sec.

Forever Improved Slam

Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Details

Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. Available in Arms row 6, column 1. 2 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 2
Passive
Arms | row 6 | column 1
Requires 25 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Hamstring

Talent · Arms Current

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Improved Hamstring

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Details

Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. Available in Arms row 6, column 3. 3 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 3
Passive
Arms | row 6 | column 3
Requires 25 points in earlier rows

Client 1.60.1.70707. Subject to change.

Mortal Strike

Talent · Arms Current

See it in the Arms tree
Classic

Not in the Classic talent tree.

Forever Mortal Strike

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Arms row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Sweeping Strikes. Source: client 1.60.1.70707.

Forever
Arms | row 7 | column 2
Requires 30 points in earlier rows
Requires 1/1 in Sweeping Strikes

The client tooltip contains expressions that have not been resolved; no values are estimated.

Axe Specialization

Talent · Arms Removed

Classic Axe Specialization

Increases your chance to get a critical strike with Axes by 5%.

Details

This Classic talent is absent from the Arms talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior

Mace Specialization

Talent · Arms Removed

Classic Mace Specialization

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Details

This Classic talent is absent from the Arms talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior
(Proc chance: 6%)

Sword Specialization

Talent · Arms Removed

Classic Sword Specialization

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Details

This Classic talent is absent from the Arms talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior
(Proc chance: 5%, 200ms cooldown)

Polearm Specialization

Talent · Arms Removed

Classic Polearm Specialization

Increases your chance to get a critical strike with Polearms by 5%.

Details

This Classic talent is absent from the Arms talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior

Booming Voice

Talent · Fury Changed

See it in the Fury tree
Classic Booming Voice

[S03 - Tuning and Overrides Passive - Warrior: Increases the area of effect of Battle Shout and Demoralizing Shout by 10%, increases the duration of Battle Shout by 10% and Demoralizing Shout by 10%, and reduces the Rage cost of Battle Shout by 20% / Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.]

Forever Booming Voice

Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

Details

Rank 1: Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. Available in Fury row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Fury | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Cruelty

Talent · Fury Changed

See it in the Fury tree
Classic Cruelty

Increases your chance to get a critical strike with melee weapons by 1%.

Forever Cruelty

Improves your chance to get a critical strike with melee attacks by 1%.

Details

Rank 1: Improves your chance to get a critical strike with melee attacks by 1%. Available in Fury row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Requires Melee Weapon
Forever Rank 1 of 5
Passive
Fury | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Lingering Rage

Talent · Fury New

See it in the Fury tree
Classic

Not in the Classic talent tree.

Forever Lingering Rage

Increases the time before your Rage begins to decay after leaving combat by 2 sec.

Details

Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec. Available in Fury row 2, column 2. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Fury | row 2 | column 2
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Unbridled Wrath

Talent · Fury Changed

See it in the Fury tree
Classic Unbridled Wrath

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Forever Unbridled Wrath

Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Details

Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. Available in Fury row 2, column 3. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Requires Melee Weapon
(Proc chance: 8%)
Forever Rank 1 of 5
Passive
Fury | row 2 | column 3
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Furious Precision

Talent · Fury New

See it in the Fury tree
Classic

Not in the Classic talent tree.

Forever Furious Precision

Increases your chance to hit with off-hand attacks by 4%.

Details

Rank 1: Increases your chance to hit with off-hand attacks by 4%. Available in Fury row 3, column 1. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 3
Passive
Fury | row 3 | column 1
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Piercing Howl

Talent · Fury Changed

See it in the Fury tree
Classic Piercing Howl

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Forever Piercing Howl

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Fury row 3, column 2. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic
10 Rage
Instant cast
Requires Warrior

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Fury | row 3 | column 2
Requires 10 points in earlier rows

The client tooltip contains expressions that have not been resolved; no values are estimated.

Blood Craze

Talent · Fury Changed

See it in the Fury tree
Classic Blood Craze

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Forever Blood Craze

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Details

Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. Available in Fury row 3, column 3. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Fury | row 3 | column 3
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Dual Wield Specialization

Talent · Fury Changed

See it in the Fury tree
Classic Dual Wield Specialization

Increases the damage done by your offhand weapon by 5%.

Forever Dual Wield Specialization

Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

Details

Rank 1: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. Available in Fury row 4, column 1. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Fury | row 4 | column 1
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Raging Blows

Talent · Fury New

See it in the Fury tree
Classic

Not in the Classic talent tree.

Forever Raging Blows

Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

Details

Reduces the Rage cost of your Cleave and Whirlwind abilities by 3. Available in Fury row 4, column 2. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever
Passive
Fury | row 4 | column 2
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Enrage

Talent · Fury Changed

See it in the Fury tree
Classic Enrage

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Forever Enrage

Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

Details

Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. Available in Fury row 4, column 3. 5 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Fury | row 4 | column 3
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Execute

Talent · Fury Changed

See it in the Fury tree
Classic Improved Execute

Reduces the Rage cost of your Execute ability by 2.

Forever Improved Execute

Reduces the Rage cost of your Execute ability by 3.

Details

Rank 1: Reduces the Rage cost of your Execute ability by 3. Available in Fury row 4, column 4. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Fury | row 4 | column 4
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Berserker Rage

Talent · Fury Changed

See it in the Fury tree
Classic Improved Berserker Rage

The Berserker Rage ability will generate 5 rage when used.

Forever Improved Berserker Rage

Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Details

Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. Available in Fury row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Fury | row 5 | column 1
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Death Wish

Talent · Fury Changed

See it in the Fury tree
Classic Death Wish

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Forever Death Wish

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Details

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. Available in Fury row 5, column 2. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic
10 Rage
Instant cast
3 min cooldown
Requires Warrior

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Fury | row 5 | column 2
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Intercept

Talent · Fury Current

See it in the Fury tree
Classic

Not in the Classic talent tree.

Forever Improved Intercept

Reduces the cooldown of your Intercept ability by 5 sec.

Details

Rank 1: Reduces the cooldown of your Intercept ability by 5 sec. Available in Fury row 5, column 4. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Fury | row 5 | column 4
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Flurry

Talent · Fury Changed

See it in the Fury tree
Classic Flurry

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Forever Flurry

Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Details

Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike. Available in Fury row 6, column 2. 5 talent ranks. Requires 25 points in earlier rows. Requires 1/1 in Death Wish. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Fury | row 6 | column 2
Requires 25 points in earlier rows
Requires 1/1 in Death Wish

Client 1.60.1.70707. Subject to change.

Gore Drinker

Talent · Fury New

See it in the Fury tree
Classic

Not in the Classic talent tree.

Forever Gore Drinker

Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

Details

Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health. Available in Fury row 6, column 3. 2 talent ranks. Requires 25 points in earlier rows. Requires 5/5 in Enrage. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Fury | row 6 | column 3
Requires 25 points in earlier rows
Requires 5/5 in Enrage

Client 1.60.1.70707. Subject to change.

Bloodthirst

Talent · Fury Changed

See it in the Fury tree
Classic Bloodthirst

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Forever Bloodthirst

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Fury row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Source: client 1.60.1.70707.

Classic
30 Rage
Melee Range
Instant cast
6 sec cooldown
Requires Warrior

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Fury | row 7 | column 2
Requires 30 points in earlier rows

The client tooltip contains expressions that have not been resolved; no values are estimated.

Iron Will

Talent · Fury Removed

Classic Iron Will

Increases your chance to resist Stun and Charm effects by an additional 15%.

Details

This Classic talent is absent from the Fury talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior

Improved Cleave

Talent · Fury Removed

Classic Improved Cleave

Increases the bonus damage done by your Cleave ability by 120%.

Details

This Classic talent is absent from the Fury talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Warrior

Improved Demoralizing Shout

Talent · Fury Removed

Classic Improved Demoralizing Shout

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Details

This Classic talent is absent from the Fury talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior

Improved Battle Shout

Talent · Fury Removed

Classic Improved Battle Shout

Increases the melee attack power bonus of your Battle Shout by 25%.

Details

This Classic talent is absent from the Fury talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior

Improved Bloodrage

Talent · Protection Changed

See it in the Protection tree
Classic Improved Bloodrage

Increases the instant Rage generated by your Bloodrage ability by 2.

Forever Improved Bloodrage

Increases all the Rage generated by your Bloodrage ability by 25%.

Details

Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%. Available in Protection row 1, column 1. 2 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Protection | row 1 | column 1

Client 1.60.1.70707. Subject to change.

Shield Specialization

Talent · Protection Changed

See it in the Protection tree
Classic Shield Specialization

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Forever Shield Specialization

Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

Details

Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block. Available in Protection row 1, column 2. 5 talent ranks. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
(Proc chance: 20%)
Forever Rank 1 of 5
Passive
Protection | row 1 | column 2

Client 1.60.1.70707. Subject to change.

Iron Will

Talent · Protection New

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Iron Will

Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Details

Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%. Available in Protection row 1, column 3. 5 talent ranks. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Protection | row 1 | column 3

Client 1.60.1.70707. Subject to change.

Anticipation

Talent · Protection Changed

See it in the Protection tree
Classic Anticipation

Increases your Defense skill by 2.

Forever Anticipation

Increases your Defense Skill by 4.

Details

Rank 1: Increases your Defense Skill by 4. Available in Protection row 2, column 1. 5 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Forever Rank 1 of 5
Passive
Protection | row 2 | column 1
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Revenge

Talent · Protection Changed

See it in the Protection tree
Classic Improved Revenge

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Forever Improved Revenge

Increases damage dealt by your Revenge ability by 20%.

Details

Rank 1: Increases damage dealt by your Revenge ability by 20%. Available in Protection row 2, column 3. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
(Proc chance: 15%)
Forever Rank 1 of 3
Passive
Protection | row 2 | column 3
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Thunder Clap

Talent · Protection Changed

See it in the Protection tree
Classic Improved Thunder Clap

Reduces the cost of your Thunder Clap ability by 1 rage point.

Forever Improved Thunder Clap

Reduces the Rage cost of your Thunder Clap ability by 2.

Details

Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2. Available in Protection row 2, column 4. 3 talent ranks. Requires 5 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Protection | row 2 | column 4
Requires 5 points in earlier rows

Client 1.60.1.70707. Subject to change.

Last Stand

Talent · Protection Changed

See it in the Protection tree
Classic Last Stand

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Forever Last Stand

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Details

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Available in Protection row 3, column 1. 1 talent rank. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic
Instant
10 min cooldown
Requires Warrior

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Protection | row 3 | column 1
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Master of Defense

Talent · Protection New

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Master of Defense

Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Details

Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. Available in Protection row 3, column 2. 2 talent ranks. Requires 10 points in earlier rows. Requires 5/5 in Shield Specialization. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Protection | row 3 | column 2
Requires 10 points in earlier rows
Requires 5/5 in Shield Specialization

Client 1.60.1.70707. Subject to change.

Improved Disarm

Talent · Protection Changed

See it in the Protection tree
Classic Improved Disarm

Increases the duration of your Disarm ability by 1 secs.

Forever Improved Disarm

Reduces the cooldown of your Disarm ability by 7 secs.

Details

Rank 1: Reduces the cooldown of your Disarm ability by 7 secs. Available in Protection row 3, column 3. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Protection | row 3 | column 3
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Defiance

Talent · Protection Changed

See it in the Protection tree
Classic Defiance

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Forever Defiance

Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

Details

Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. Available in Protection row 3, column 4. 3 talent ranks. Requires 10 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 5
Requires Warrior
Requires Defensive Stance
Forever Rank 1 of 3
Passive
Protection | row 3 | column 4
Requires 10 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Sunder Armor

Talent · Protection Changed

See it in the Protection tree
Classic Improved Sunder Armor

Reduces the cost of your Sunder Armor ability by 1 rage point.

Forever Improved Sunder Armor

Reduces the Rage cost of your Sunder Armor ability by 1.

Details

Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1. Available in Protection row 4, column 1. 3 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 3
Requires Warrior
Forever Rank 1 of 3
Passive
Protection | row 4 | column 1
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Vanguard

Talent · Protection New

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Vanguard

Your Charge ability is now usable while in Defensive Stance.

Details

Your Charge ability is now usable while in Defensive Stance. Available in Protection row 4, column 2. 1 talent rank. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever
Passive
Protection | row 4 | column 2
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Shield Bash

Talent · Protection Current

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Improved Shield Bash

Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

Details

Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec. Available in Protection row 4, column 3. 2 talent ranks. Requires 15 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 2
Passive
Protection | row 4 | column 3
Requires 15 points in earlier rows

Client 1.60.1.70707. Subject to change.

Improved Shield Wall

Talent · Protection Changed

See it in the Protection tree
Classic Improved Shield Wall

Increases the effect duration of your Shield Wall ability by 3 secs.

Forever Improved Shield Wall

Reduces the cooldown of your Shield Wall ability by 5.5 min.

Details

Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min. Available in Protection row 5, column 1. 2 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic Rank 1 of 2
Requires Warrior
Forever Rank 1 of 2
Passive
Protection | row 5 | column 1
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Concussion Blow

Talent · Protection Changed

See it in the Protection tree
Classic Concussion Blow

Stuns the opponent for 5 sec.

Forever Concussion Blow

Stuns the target for 5 sec.

Details

Stuns the target for 5 sec. Available in Protection row 5, column 2. 1 talent rank. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Classic
15 Rage
Melee Range
Instant cast
45 sec cooldown
Requires Warrior
Requires Melee Weapon

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Protection | row 5 | column 2
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Focused Rage

Talent · Protection New

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Focused Rage

Reduces the Rage cost of your offensive abilities by 1.

Details

Rank 1: Reduces the Rage cost of your offensive abilities by 1. Available in Protection row 5, column 3. 3 talent ranks. Requires 20 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 3
Passive
Protection | row 5 | column 3
Requires 20 points in earlier rows

Client 1.60.1.70707. Subject to change.

Bastion

Talent · Protection New

See it in the Protection tree
Classic

Not in the Classic talent tree.

Forever Bastion

Increases all damage you deal by 2% while a shield is equipped.

Details

Rank 1: Increases all damage you deal by 2% while a shield is equipped. Available in Protection row 6, column 3. 5 talent ranks. Requires 25 points in earlier rows. Source: client 1.60.1.70707.

Forever Rank 1 of 5
Passive
Protection | row 6 | column 3
Requires 25 points in earlier rows

Client 1.60.1.70707. Subject to change.

Shield Slam

Talent · Protection Changed

See it in the Protection tree
Classic Shield Slam

Slam the target with your shield, causing 225 to 235 damage, modified by [S03 - Tuning and Overrides Passive - Warrior: twice]your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. [S03 - Tuning and Overrides Passive - Warrior: Hitting a target with Shield Slam also grants you 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts 15 sec]

Forever Shield Slam

Rank 1 tooltip is not yet available for client 1.60.1.70707.

Details

Rank 1 tooltip is not yet available for client 1.60.1.70707. Available in Protection row 7, column 2. 1 talent rank. Requires 30 points in earlier rows. Requires 1/1 in Concussion Blow. Source: client 1.60.1.70707.

Classic
20 Rage
Melee Range
Instant cast
6 sec cooldown
Requires Warrior

One talent point unlocks this ability. Tooltip values are for its initial Classic spell rank; later trained spell ranks are separate.

Forever
Protection | row 7 | column 2
Requires 30 points in earlier rows
Requires 1/1 in Concussion Blow

The client tooltip contains expressions that have not been resolved; no values are estimated.

Improved Shield Block

Talent · Protection Removed

Classic Improved Shield Block

Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

Details

This Classic talent is absent from the Protection talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 3 of 3
Requires Warrior

Improved Taunt

Talent · Protection Removed

Classic Improved Taunt

Reduces the cooldown of your Taunt ability by 2 sec.

Details

This Classic talent is absent from the Protection talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 2 of 2
Requires Warrior

One-Handed Weapon Specialization

Talent · Protection Removed

Classic One-Handed Weapon Specialization

Increases the damage you deal with One-Handed Melee weapons by 10%.

Details

This Classic talent is absent from the Protection talent tree in client 1.60.1.70707. Its Classic ranks are retained for comparison.

Classic Rank 5 of 5
Requires Warrior
Sources & data notes

Talent descriptions updated from client 1.60.1.70707 · 2026-10-31. Forever talent ranks identify their client source under Details; unresolved rank descriptions remain unconfirmed. Baseline ability comparisons and labeled ability metadata still use the BlizzCon preview. This overview covers documented class changes.

Preview ability and talent data adapted from Talents Forever by Chris Baldwin, under CC BY 4.0. Talent descriptions are updated where verified against the current client. Comparisons and explanations are edited for this overview; unconfirmed ranks are not extrapolated. Preview costs, cast times and other ability details may differ in the current build. Client source details · Preview dataset. World of Warcraft names, tooltips and artwork belong to Blizzard Entertainment.

Hover a list icon to preview its tooltip. Select a change to compare its Classic and Forever descriptions, then choose a numbered rank with mouse, touch or keyboard. Classic and Forever ranks are independent. Costs, cast times and source notes are under Details. Press Escape to close a list preview.

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