Poisons · RECIPE #13220

Wound Poison

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Creates Wound Poison.
Client minimum skill
1
Trivial at
235
Client skill-up amount
1
Learned from
Not confirmed

Client minimum skill is a client field, not a verified trainer requirement. Skill gains depend on your current skill and chance. A recipe’s presence in the client does not confirm it can be learned in game.

Class restriction: Rogue

Client cast time: 3 seconds · Client cooldown: None recorded

Materials

For one craft

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Crafted result

For one craft

Wound Poison

Common · Item #10918 · Item level 32

×1

Other

Classes
Rogue

Requires level 32

  • Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
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Tools & recipe sources

No tool requirements recorded.

No linked recipe item is recorded. Trainer, vendor, quest and drop locations are not confirmed by this dataset.

WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage

All decoded crafting records and unresolved recipe mappings in supported profession skill lines.

Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.

Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.

The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.

Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.

An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.

Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.

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