WORLD OF WARCRAFT FOREVER · PROFESSIONS
Leatherworking
Higher leatherworking skill allows you to learn higher level leatherworking patterns. Leatherworking patterns can be found on trainers around the world as well as from quests and monsters.
THE RECIPE LIBRARY
Leatherworking recipes
| Recipe | Trivial skill | Materials | Actions |
|---|---|---|---|
Unresolved recipe #1252986Leatherworking Leather Bracers |
UnknownClient min. 1 | Unknown | |
Void-Touched Leather GauntletsLeatherworking SEASON OF DISCOVERY |
185Client min. 1 | 1 Toughened Leather Gloves, 1 Unknown item #211422 | |
Warden's Leather BootsLeatherworking Leather Boots |
275Client min. 1 | 16 Thick Leather, 6 Elemental Earth +4 more | |
Warden's Leather GauntletsLeatherworking Leather Gauntlets |
255Client min. 1 | 16 Thick Leather, 4 Elemental Earth +1 more | |
Wicked Leather HeadbandLeatherworking Leather Helmets |
295Client min. 1 | 1 Black Dye, 12 Rugged Leather +1 more | |
Winter BootsLeatherworking Leather Boots |
UnknownClient min. 1 | 1 Copper Bar, 1 Bolt of Woolen Cloth +2 more |
WoW Forever client archive Build 1.60.1.70707 · enUSData & coverage
All decoded crafting records and unresolved recipe mappings in supported profession skill lines.
Client records include retained historical recipes. Presence does not confirm that a recipe can be learned or crafted on live Forever realms.
Encrypted or missing records are retained as partial entries when a profession recipe mapping is known. This snapshot cannot claim completeness beyond the decoded client archive.
The client minimum skill is not a verified trainer learning requirement. Trainer locations, vendor stock, drops, prices, quests and live availability require server observations.
Output quantities are base client effect ranges, excluding bonuses and server changes. No hotfixes are applied. Unresolved tooltip templates are preserved separately.
An empty output list can mean an enchantment or campfire rather than an item; partial records may have unknown outputs or reagents.
Item stats describe base client properties. Derived amounts use the Forever quality/slot budget and native armor/damage tables; item variants, item-set bonuses and base shield block are not resolved. Missing records and unsupported effects remain explicit.